![]() ![]() Set the shutter angle used for motion blur (0 - 1). Requires the name of theĬontrol the sharpness level of the convolution filter. This allows HRM to work when the application When set, this toggle allow HRM to use an offscreen buffer Set the lighting mode used for rendering: all, selected, default. Resolution rendering has been enabled (-fr/fullResolution). Must set a valid image output resolution (-is). Set the frame increment during rendering.Įnable/disable rendering to full image output resolution. See theĮxample section for more details about how to build this procedure. Used to build the flipbook pulldown menu. ![]() Register a procedure to be called after the render sequence hasĬompleted. Smoothing, 1.0 gives default smoothing, and any other value scales Set the object drawing style: boundingBox, points, wireframe,Ĭontrols the amount of edge smoothing. Returns the current frame being rendered. Set display status of collison model icons.Įnable/disable image filtering with a convolution filter. Set the method used for anti-aliasing polygons: off, Include: off, alpha, red, green, blue, luminance, clamp, invClamp. Set the number of accum buffer render passes.Ĭontrol the alpha source when writing image files. Flags accumBufferPasses, alphaSource, antiAliasMethod, cameraIcons, clearClr, collisionIcons, crossingEffect, currentFrame, drawStyle, edgeSmoothness, emitterIcons, fieldIcons, flipbookCallback, frameEnd, frameIncrement, frameStart, fullResolution, grid, imageDirectory, imageName, imageSize, lightIcons, lightingMode, lineSmoothing, offScreen, renderFrame, renderSequence, sharpness, shutterAngle, textureDisplay, transformIcons, useAccumBuffer, viewport, writeDepthMap Long name (short name) ![]() In query mode, return type is based on queried flag. To modify the render state, and to initiate a render request. This command provides access to the Hardware Render Manager (HRM). ![]() GlRender is undoable, queryable, and editable. ![]()
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